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	<title>Randomaniac</title>
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	<description>History, Analysis &#38; Reviews of Classic to Contemporary Cinema</description>
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		<title>Mystery &amp; Suspense in The Lodger</title>
		<link>http://randomaniac.us/2012/03/mystery-suspense-in-the-lodger/</link>
		<comments>http://randomaniac.us/2012/03/mystery-suspense-in-the-lodger/#comments</comments>
		<pubDate>Thu, 08 Mar 2012 21:49:44 +0000</pubDate>
		<dc:creator>Randomaniac</dc:creator>
				<category><![CDATA[Thriller]]></category>
		<category><![CDATA[1920s]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[hitchcock]]></category>
		<category><![CDATA[jack the ripper]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[suspense]]></category>
		<category><![CDATA[talkie]]></category>

		<guid isPermaLink="false">http://randomaniac.us/?p=2735</guid>
		<description><![CDATA[<p style="text-align: center;"> <p>You can only get the Suspense element going by giving the audience information.—Alfred Hitchcock</p> <p>Suspense, Hitch always insisted, was fundamentally different from Mystery. Because the press so often mislabeled his movies as Mysteries, he took more than one occasion to get specific about the difference. The most famous of these was in [...]]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><p><a href="http://randomaniac.us/2012/03/mystery-suspense-in-the-lodger/"><em>Click here to view the embedded video.</em></a></p></p>
<blockquote><p>You can only get the Suspense element going by giving the audience information.—Alfred Hitchcock</p></blockquote>
<p>Suspense, Hitch always insisted, was fundamentally different from Mystery. Because the press so often mislabeled his movies as Mysteries, he took more than one occasion to get specific about the difference. The most famous of these was in an interview with Francois Truffaut</p>
<blockquote><p>We are now having a very innocent little chat. Let us suppose that there is a bomb underneath this table between us. Nothing happens, and then all of a sudden, &#8220;Boom!&#8221; There is an explosion. The public is surprised, but prior to this surprise, it has seen an absolutely ordinary scene, of no special consequence. Now, let us take a suspense situation. The bomb is underneath the table and the audience knows it, probably because they have seen the anarchist place it there. The public is aware that the bomb is going to explode at one o&#8217;clock and there is a clock in the decor. The public can see that it is a quarter to one. In these conditions this same innocuous conversation becomes fascinating because the public is participating in the scene. The audience is longing to warn the characters on the screen: &#8220;You shouldn&#8217;t be talking about such trivial matters. There&#8217;s a bomb beneath you and it&#8217;s about to explode!&#8221;</p>
<p>In the first case we have given the public fifteen seconds of surprise at the moment of the explosion. In the second we have provided them with fifteen minutes of suspense. The conclusion is that whenever possible the public must be informed.—Hitchcock in an interview with Truffaut</p></blockquote>
<p><a href="http://www.davidbordwell.net/">David Bordwell</a> in <em>Film Art: An Introduction </em>refers to this quality as the <a href="http://www.cla.purdue.edu/english/theory/narratology/terms/narration.html">narration</a>&#8216;s &#8220;range-of-knowledge.&#8221; How much more or less than the characters does the audience know at any one time?</p>
<blockquote><p>Restricted narration tends to create greater curiosity and surprise for the viewer&#8230;a degree of unrestricted narration helps build suspense.—David Bordwell, <em>Film Art</em></p></blockquote>
<p>So, restricted narration yields mystery and unrestricted narration, suspense. Early in his career Hitchcock sometimes struggled with this distinction. The film often erroneously referred to as the &#8220;first true Hitchcock picture&#8221;—<em><a href="http://www.youtube.com/watch?v=tbeld6sN8yY">The Lodger</a></em>—is a good example of how mystery can actively undermine suspense, and leave you with a less effective plot. <em>The Lodger</em> is a scary movie, but it doesn&#8217;t plumb the depth&#8217;s of suspense like the director&#8217;s later, more accomplished work. <em>Blackmail</em>, from only three years later in 1929, leaves not one story point unrevealed, and the difference in effect is profound—a more disturbing, unnerving, and suspenseful experience.</p>
<p style="text-align: center;"><a href="http://randomaniac.us/wp-content/uploads/2012/03/scream-1.jpg"><img class="aligncenter size-full wp-image-2765" title="scream 1" src="http://randomaniac.us/wp-content/uploads/2012/03/scream-1.jpg" alt="" width="515" height="389" /></a></p>
<p>The 1926 film is the simple story of a unnamed lodger who comes to stay with an innocent family while London is reeling under the knife of a psychosexual killer, the Avenger. The new Lodger acts suspiciously and fits a description that only the audience has been given, so it seems like he&#8217;s the killer, and Joe—Daisy&#8217;s policeman amour—slowly comes to the same conclusion, while jealously watching Daisy and the Lodger strike up a quick romance. In the end we learn that the Lodger was actually investigating the Avenger himself, because his sister—a blonde—was murdered by him.</p>
<p>Of course, there is <em>some</em> suspense in that story; namely in the scenes of burgeoning romance between the Lodger and Daisy.</p>
<p>Hitchcock takes great care in the film&#8217;s opening minutes to establish the audience&#8217;s suspicions for the Lodger, finally telling us that the lower half of the killer&#8217;s face was hidden by a scarf. This opening is bizarre because usually an introduction like this functions to establish central characters—a detective, victim, or villain in a crime picture.</p>
<p>However, in <em>The Lodger </em>these scenes serve a more important purpose than establishing character. Here the narration is at its most omniscient, and these scenes justify <em>all</em> of the film&#8217;s limited suspense. By showing us these random policemen and witnesses—characters that have nothing to do with the main action (the Buntings, Joe, the Lodger) Hitchcock reveals to us the visual signifiers  (tall, pale, thin, with a scarf) that make the Lodger&#8217;s arrival one of the great and terrifying character entrances in cinematic history.</p>
<div id="attachment_2759" class="wp-caption aligncenter" style="width: 525px"><a href="http://randomaniac.us/wp-content/uploads/2012/03/the-lodger-1.jpg"><img class="size-full wp-image-2759  " title="the lodger 1" src="http://randomaniac.us/wp-content/uploads/2012/03/the-lodger-1.jpg" alt="" width="515" height="389" /></a><p class="wp-caption-text">The audience knows that the Avenger was seen &quot;with a scarf covering the lower half of his face&quot; but the Bunting family does not. This makes the Lodger&#39;s arrival on their stoop terrifying.</p></div>
<p>Then, during the next two acts, because we &#8220;know&#8221; that the Lodger is the Avenger, the scenes of Daisy and him innocently flirting take on sinister double-meanings. Hitchcock exploits this to great effect in scenes like the Lodger flicking a crumb off Daisy&#8217;s apron with a knife—very suspenseful.</p>
<p>Unfortunately most of the rest of the film&#8217;s complicating action is wasted on building up more and more phony evidence against our poor Lodger:</p>
<ul>
<li>his secretive nature</li>
<li>his attraction to blondes</li>
<li>his nightly travels</li>
<li>his triangular map</li>
<li>his locked cupboard</li>
</ul>
<p>Notice anything here? All of these are mysteries. A lot of the viewer&#8217;s interest in the Lodger himself is generated by the question, &#8220;is the Lodger the Avenger&#8221; not &#8220;what will happen when Daisy finds out that the Lodger is the Avenger&#8221; or even &#8220;will he kill Daisy.&#8221; Starting with the opening scream, much of the film&#8217;s narrative turns on an axis of curiosity:</p>
<ul>
<li>Who killed the girl?</li>
<li>Is the Lodger the Avenger?</li>
<li>Where&#8217;s he going all the time?</li>
<li>Why does he act so strange?</li>
</ul>
<div>and surprise:</div>
<div>
<ul>
<li>Joe confronting the Lodger</li>
<li>the revelation of his back story</li>
<li>the real Avenger&#8217;s random, convenient arrest</li>
</ul>
</div>
<div id="attachment_2762" class="wp-caption aligncenter" style="width: 525px"><a href="http://randomaniac.us/wp-content/uploads/2012/03/the-lodger-12.jpg"><img class="size-full wp-image-2762  " title="the lodger 1" src="http://randomaniac.us/wp-content/uploads/2012/03/the-lodger-12.jpg" alt="" width="515" height="389" /></a><p class="wp-caption-text">Joe the cop</p></div>
<p>In fact the suspense of Joe the cop&#8217;s story line is undercut by the audience&#8217;s massive gap in knowledge. His jealousy seems justified and heroic because the Lodger is a psycho until the end&#8217;s totally unexpected revelation; if Hitch had shown us the Lodger&#8217;s innocence earlier, the audience would be in agony over Joe&#8217;s convenient—and growing—misunderstanding. We would have lost the fear that the Lodger would kill Daisy, but Daisy would still be in jeopardy—Joe&#8217;s mania, the Lodger&#8217;s pursuit of the Avenger, and ultimately the clash between Joe and the Lodger. That sort of movie would really be something—a disturbing portrait of a policeman&#8217;s jealous mania. Instead we have a tepid thriller, stuck in a nowhere-land somewhere between mystery and suspense.</p>
<p>32 years later Hitchcock would have the lesson firmly down, although critics never really figured it out.</p>
<blockquote><p>In <em>Vertigo</em> (1958), his adaptation of the French novel <em>D&#8217;Entre les Morts</em>, he even sacrificed the book&#8217;s final surprise twist (&#8220;Judy <em>is </em>Madeleine&#8221;) in order to inject a firm dose of suspense into the story (&#8220;When will Scottie find out that Judy and Madeleine are the same person and how will he react?&#8221;)&#8230;<strong>critics at the time had trouble understanding Hitchcock&#8217;s intention for us to watch Scottie unravel, rather than to figure out a &#8220;whodunit&#8221;</strong>—<a href="http://www.slantmagazine.com/house/2008/10/building-a-better-bomb-the-alternatives-to-suspense/"><em>Building a Better Bomb</em>, Pete Gelderblom</a></p></blockquote>
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		<title>Mise-en-scene &amp; Concentrated Exposition in John Huston&#8217;s  In This Our Life</title>
		<link>http://randomaniac.us/2012/02/mise-en-scene-concentrated-exposition-in-john-hustons-in-this-our-life/</link>
		<comments>http://randomaniac.us/2012/02/mise-en-scene-concentrated-exposition-in-john-hustons-in-this-our-life/#comments</comments>
		<pubDate>Tue, 14 Feb 2012 06:03:31 +0000</pubDate>
		<dc:creator>Randomaniac</dc:creator>
				<category><![CDATA[Drama]]></category>
		<category><![CDATA[1940s]]></category>
		<category><![CDATA[Film Noir]]></category>
		<category><![CDATA[john huston]]></category>
		<category><![CDATA[Melodrama]]></category>
		<category><![CDATA[mise-en-scene]]></category>
		<category><![CDATA[narration]]></category>

		<guid isPermaLink="false">http://randomaniac.us/?p=2617</guid>
		<description><![CDATA[<p style="text-align: left;"><a href="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_49.png"></a>1942&#8242;s In This Our Life has become a <a href="http://www.rottentomatoes.com/m/in_this_our_life/">footnote</a> in <a href="http://en.wikipedia.org/wiki/John_Huston">John Huston</a>&#8216;s esteemed filmography. Coming after the knock-down drag-out success of his first film, The Maltese Falcon—its powerful, and historically unusual, portrayal of institutional racism is electrifying, but it is this subplot alone that garners any and all critical affection the film receives.</p> <p>This last, [...]]]></description>
				<content:encoded><![CDATA[<p style="text-align: left;"><a href="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_49.png"><img class="size-large wp-image-2666 alignleft" title="in_this_our_life_49" src="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_49-1024x640.png" alt="" width="286" height="178" /></a>1942&#8242;s <em>In This Our Life </em>has become a <a href="http://www.rottentomatoes.com/m/in_this_our_life/">footnote</a> in <a href="http://en.wikipedia.org/wiki/John_Huston">John Huston</a>&#8216;s esteemed filmography. Coming after the knock-down drag-out success of his first film, <em>The Maltese Falcon</em>—its powerful, and historically unusual, portrayal of institutional racism is electrifying, but it is <em>this</em> subplot alone that garners any and all critical affection the film receives.</p>
<blockquote><p>This last, as a matter of fact, is the one exceptional component of the film—this brief but frank allusion to racial discrimination.—<a href="http://movies.nytimes.com/movie/review?res=9E00E6DA153CE33BBC4153DFB3668389659EDE">Bosley Crowther in his contemporary review</a></p></blockquote>
<p>However, if the evaluation of a movie rests on the analysis of its techniques and the purposes they serve, then any judgement of <em>In This Our Life </em>must mark it a striking victory, and among the full gamut of film techniques that Huston deploys in the service of effect, mise-en-scene is dominant. The plot unfolds a convoluted story with multiple back and sub plots, and most of this is accomplished visually through costume, make up, and principles of frontality, figure placement, and eye movement.</p>
<p><strong>Forgotten out of prejudice&#8230;against Melodrama!</strong></p>
<p>The film is impressive in even a most basic critical criterion like unity. The stylized performance of Bette Davis fits with her heightened costumes and makeup, the cinematography&#8217;s emphasis on in-depth composition and high-key lighting fits in with the narrative&#8217;s overall omniscience, the soundtrack&#8217;s gloomy sentimentality fits with the script&#8217;s emotionalism, and so on. In fact, the one disunifying element <em>is </em>the realistically portrayed black character and his realistically portrayed predicament. Laudable though it is, it stands out in the movie&#8217;s hyper-stylized context.</p>
<p>I don&#8217;t think the film&#8217;s critical neglect reflects poorly on the artistry of its creators. There was—and is—merely a tendency among critics to dismiss mere melodrama out-of-hand. There&#8217;s more than a little sexism in this proclivity—for years the Melodrama was the only refuge for &#8220;women&#8217;s issues&#8221;, but I also think that there&#8217;s another, more aesthetic bias at work here.</p>
<p>Melodrama is a highly <a href="http://en.wikipedia.org/wiki/Mimesis#Contrast_to_diegesis">mimetic</a> genre. It longs for the plasticity of film. Its situations cry out for exaggeration, its stock characters cry out for caricature. It is an intensely visual genre, one that relies heavily on a character&#8217;s &#8220;look&#8221; to convey narrative, emotion, and meaning. And finally it is a profoundly effective genre, one that attempts to violate your personal boundaries and physically disturb you—in the form of sobbing. <em>In This Our Life </em>embodies all of these—theatrical, mimetic—tendencies, and it stands in contrast to the pseudo-literary impulses of Huston&#8217;s more revered films.</p>
<p><strong>Good Sis/Bad Sis</strong></p>
<p><em>In This Our Life </em>is the story of the Timberlake family. Asa, the patriarch, is timid and kind. His brother-in-law William Fitzroy is aggressive and hostile, and he steals the family tobacco business away from Asa. Asa&#8217;s two daughters—curiously named Roy &amp; Stanley—are each happily in love: Roy—the good daughter—with Peter the handsome surgeon and Stanley—the hellcat—with Craig the liberal lawyer. Stanley also appears to have a less-than-innocent relationship with Uncle William.</p>
<p>On the eve of Stanley and Craig&#8217;s wedding she runs off with Peter! The devastated Roy slowly turns to Craig and over time they both get better and help Perry—the Timberlake&#8217;s maid&#8217;s son—become a paralegal in Craig&#8217;s office. After Stanley&#8217;s constant cruelty drives the poor Peter to suicide she comes home and tries to steal Craig back. Frustrated by her repeated failure she accidentally runs over a mother and child, and then she blames Perry for her crime. Roy and Craig work out the truth and confront Stanley who tries to turn to the dying Uncle William for support. He ignores her pleas, and in her hasty flight she crashes and dies.</p>
<div id="attachment_2667" class="wp-caption aligncenter" style="width: 486px"><a href="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_50.png"><img class="size-large wp-image-2667 " title="in_this_our_life_50" src="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_50-1024x640.png" alt="" width="476" height="297" /></a><p class="wp-caption-text">At various points the narration is purely visual.</p></div>
<p><strong>Mise-en-First-scene</strong></p>
<p>Huston wields each film technique with force to advance the story&#8217;s maximum effect, but its his use of mise-en-scene (setting, costume/make up, lighting, and staging) that most drives the narrative and reveals the film&#8217;s subtexts. <a href="http://randomaniacfilm.tumblr.com/post/17365065314/plot-segmentation-for-john-hustons-in-this-our-life">By the end of Act I</a> all of the characters, props, and settings that will be important to the climax have been both introduced and richly contextualized, and by the end of the film patterns that have been developing in the mise-en-scene since the opening moments are fully realized.</p>
<p>The first scene illustrates this well. In the first two minutes we get an onslaught of visual information, beginning with the sign on the warehouse wall. Dramatically zoomed in on, it reveals a huge portion of the back story in one shot. While we don&#8217;t yet know that they&#8217;re brothers, we do know that Timberlake lost to Fitzroy.</p>
<p>On the walk home with Perry—who himself becomes a central plot element—Asa stoops to look at the family crest that once adorned his factory&#8217;s wall.</p>
<p style="text-align: center;"><a href="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_51.png"><img class="aligncenter size-large wp-image-2668" title="in_this_our_life_51" src="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_51-1024x640.png" alt="" width="476" height="297" /></a></p>
<p>The script doesn&#8217;t bother to <em>tell</em> us that the Timberlake family is not what it used to be. The mise-en-scene <em>shows </em>it to us. And that&#8217;s not to say that the script isn&#8217;t working overtime in these first few moments. It&#8217;s just that the script and the mise-en-scene are working different beats. The script revs up certain causal chains concerning Perry&#8217;s intelligence and Stanley&#8217;s driving, and it establishes an appointment with William as a dangling cause to link this scene with the next. Under, over, and around this <em>verbal </em>exposition however, the mise-en-scene slips in these huge details describing the situational context leading <em>up to</em> this moment.</p>
<div id="attachment_2669" class="wp-caption aligncenter" style="width: 486px"><a href="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_52.png"><img class="size-large wp-image-2669 " title="in_this_our_life_52" src="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_52-1024x640.png" alt="" width="476" height="297" /></a><p class="wp-caption-text">Perry&#39;s personality, his regular duty washing Stanley&#39;s car, and his relationship with the Timberlakes are all established in the first minutes of the movie.</p></div>
<p><strong>Little Things Mean A Lot</strong></p>
<blockquote><p>Ms. Stanley takes after her mom and Uncle William—the Fitzroy side. Now you, you just like your Grandma, Mrs. Timberlake.—Minerva, the Timberlake&#8217;s servant</p></blockquote>
<p>The next two short scenes add texture and establish a few recurring motifs. Minerva—Perry&#8217;s mother—compares Roy to a portrait of her Grandmother on the Timberlake side. This is visually repeated at various points in the film, and Roy is frequently framed under the painting.</p>
<div id="attachment_2688" class="wp-caption aligncenter" style="width: 486px"><a href="http://randomaniac.us/wp-content/uploads/2012/02/Picture-6.png"><img class="size-large wp-image-2688 " title="Picture 6" src="http://randomaniac.us/wp-content/uploads/2012/02/Picture-6-1024x640.png" alt="" width="476" height="297" /></a><p class="wp-caption-text">Grandma Timberlake, a visual motif that links Roy to her side of the family.</p></div>
<div id="attachment_2618" class="wp-caption aligncenter" style="width: 486px"><a href="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_01.png"><img class="size-large wp-image-2618 " title="in_this_our_life_01" src="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_01-1024x640.png" alt="" width="476" height="297" /></a><p class="wp-caption-text">Notice the lampshade with a doily on it, just like later in Stanley&#39;s recovery room.</p></div>
<p>Then Asa goes in and talks to his wife Lavinia. Later, after Peter&#8217;s suicide, Stanley is lying in bed recovering just like her mother does in this early scene (with similar gowns and lamp covers,) and at the end of the film , when William is dying and won&#8217;t listen to Stanley&#8217;s pleas for help, he&#8217;s sickly and recovering under a patterned blanket. These three characters—grouped by Minerva in the preceding scene—compose a separate, selfish family right in the midst of the &#8220;good&#8221; Timberlakes: Grandma Timberlake, Roy, and—implicitly—Asa.</p>
<p><strong>Looks &amp; &#8220;Looks&#8221;</strong></p>
<p>Costume and Make up plays a crucial role in the film&#8217;s exposition. When Uncle William visits, his clothing is distinctively contrasted with Asa. In this typically cluttered frame, you can see the contrast in costume between Asa (foreground) and William (background). Asa&#8217;s modest charcoal and bookish bow-tie are set against William&#8217;s garish white suit and phallic, straight-tie. Huston uses these kinds of contrasts and carefully controlled gazes to direct our attention and reveal unspoken story information.</p>
<div id="attachment_2619" class="wp-caption aligncenter" style="width: 486px"><a href="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_02.png"><img class="size-large wp-image-2619   " title="in_this_our_life_02" src="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_02-1024x640.png" alt="" width="476" height="297" /></a><p class="wp-caption-text">Notice Mrs. Fitzroy&#39;s angry, inquisitive look at William—and Asa&#39;s annoyance in the foreground.</p></div>
<div id="attachment_2620" class="wp-caption aligncenter" style="width: 486px"><a href="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_03.png"><img class="size-large wp-image-2620" title="in_this_our_life_03" src="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_03-1024x640.png" alt="" width="476" height="297" /></a><p class="wp-caption-text">Then we get a preview of the more complex staging used in the next sequence. After the anger Uncle William expresses about Stanley, its almost as if Mrs. Fitzroy is hiding behind the table.</p></div>
<div id="attachment_2622" class="wp-caption aligncenter" style="width: 486px"><a href="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_05.png"><img class="size-large wp-image-2622 " title="in_this_our_life_05" src="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_05-1024x640.png" alt="" width="476" height="297" /></a><p class="wp-caption-text">This car is there for every significant moment in Stanley&#39;s story. Even after she kills the little girl with it and blames Perry, its returned to her by the police just in time for her to drive it to her own fiery demise. Stanley&#39;s recurring position behind the wheel both foreshadows the ending and emphasizes her independence. &quot;She&#39;s just like the rest of her generation!&quot;—Uncle William</p></div>
<p>Then Stanley arrives, having been spoken of multiple times already, her and her black car are both anticipated and appreciated.</p>
<div id="attachment_2621" class="wp-caption aligncenter" style="width: 486px"><a href="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_04.png"><img class="size-large wp-image-2621 " title="in_this_our_life_04" src="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_04-1024x640.png" alt="" width="476" height="297" /></a><p class="wp-caption-text">Bette&#39;s make up famously caused pre-screen audiences to leave nasty comments on their cards. As Jeanine Basinger notes in the DVD commentary, the make up was Bette&#39;s idea. It was by far the most extreme look she ever took, and it stands as a masterful artistic decision, making Stanley stand out not just from Roy, but from the countless other vixens that Bette Davis played.</p></div>
<p>Then Stanley has Perry take the car and wash it. This scene visually reiterates information we heard in the film&#8217;s opening conversation, and its a crucial causal seed in the tree of <em>In This Our Life</em>&#8216;s drama.</p>
<p><strong>Staging in the Sitting Room</strong></p>
<blockquote><p>All the principles involved here—frontality, spacing of figures, slight shifts of compositional focus, actors’ body language—are simple in themselves, but they gain a strong impact by cooperating with one another&#8230;Yet simplicity shouldn’t imply simplification. Anderson’s willingness to give the shot several points of interest, some more stressed than others, creates an understated tension&#8230;a quality that Anderson admires in 1940s studio films like <em>The Treasure of the Sierra Madre</em>.—<a href="http://www.davidbordwell.net/blog/2008/02/13/hands-and-faces-across-the-table/">David Bordwell on <em>There Will Be Blood</em></a> [<em>Sierra Madre</em> was also directed by John Huston]</p></blockquote>
<p>The next scene starts to fully explore the staging possibilities of such a large, talented ensemble. When Stanley enters the house there&#8217;s a brief sequence between her and Uncle William that&#8217;s shot with over-over-twos and continuity editing. The only extended sequence of its kind in this scene, it emphasizes their intimate relationship.</p>
<div id="attachment_2624" class="wp-caption aligncenter" style="width: 486px"><a href="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_07.png"><img class="size-large wp-image-2624 " title="in_this_our_life_07" src="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_07-1024x640.png" alt="" width="476" height="297" /></a><p class="wp-caption-text">First he scolds her for driving too much and too fast and for wearing short dresses. These medium shots are countered with traditional shots of William&#39;s reactions.</p></div>
<div id="attachment_2625" class="wp-caption aligncenter" style="width: 486px"><a href="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_08.png"><img class="size-large wp-image-2625 " title="in_this_our_life_08" src="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_08-1024x640.png" alt="" width="476" height="297" /></a><p class="wp-caption-text">Then she teases and flirts with him.</p></div>
<div id="attachment_2627" class="wp-caption aligncenter" style="width: 486px"><a href="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_10.png"><img class="size-large wp-image-2627 " title="in_this_our_life_10" src="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_10-1024x640.png" alt="" width="476" height="297" /></a><p class="wp-caption-text">Then she tickles him.</p></div>
<p>And then she gets her check. This sort of extended stretch of continuity editing is rare in the first Act, and it stands out a little here. We then move into an extended in-depth scene, with a bevy of movements, changes of position, gazes, and groupings.</p>
<div id="attachment_2628" class="wp-caption aligncenter" style="width: 486px"><a href="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_11.png"><img class="size-large wp-image-2628 " title="in_this_our_life_11" src="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_11-1024x640.png" alt="" width="476" height="297" /></a><p class="wp-caption-text">Stanley walks over and shows Asa her check who looks at it and her anxiously. Notice Grandma Timberlake on the wall between Stanley and Roy.</p></div>
<div id="attachment_2629" class="wp-caption aligncenter" style="width: 486px"><a href="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_12.png"><img class="size-large wp-image-2629 " title="in_this_our_life_12" src="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_12-1024x640.png" alt="" width="476" height="297" /></a><p class="wp-caption-text">Then we get a disturbing attempt at a not-very-Uncle-ish kiss from William and Asa&#39;s apprehension. Notice the contrast between the brother&#39;s white and black suits. Normally white symbolizes purity, but here it seems to function as a sort of Freudian &quot;lack&quot; that threatens to gobble up the loud, colorful Stanley.</p></div>
<div id="attachment_2630" class="wp-caption aligncenter" style="width: 486px"><a href="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_13.png"><img class="size-large wp-image-2630 " title="in_this_our_life_13" src="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_13-1024x640.png" alt="" width="476" height="297" /></a><p class="wp-caption-text">Then comes this truly virtuoso bit of staging. As Minerva comes in from stage left, we get a brief close-up of Stanley erotically wiping away lipstick from Uncle William&#39;s cheek (I left it out here). Notice Asa&#39; and Roy&#39;s gaze and position—aligned.</p></div>
<div id="attachment_2631" class="wp-caption aligncenter" style="width: 486px"><a href="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_14.png"><img class="size-large wp-image-2631 " title="in_this_our_life_14" src="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_14-1024x640.png" alt="" width="476" height="297" /></a><p class="wp-caption-text">Minerva either covers or uncovers a figure in each step of her walk. Frontality becomes the salient visual element.</p></div>
<div id="attachment_2632" class="wp-caption aligncenter" style="width: 486px"><a href="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_15.png"><img class="size-large wp-image-2632" title="in_this_our_life_15" src="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_15-1024x640.png" alt="" width="476" height="297" /></a><p class="wp-caption-text">Now we lose almost all of the characters&#39;s faces, except Asa&#39;s pensive glance off screen. Notice Mrs. Fitzroy&#39;s rapt attention on William.</p></div>
<div id="attachment_2633" class="wp-caption aligncenter" style="width: 486px"><a href="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_16.png"><img class="size-large wp-image-2633 " title="in_this_our_life_16" src="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_16-1024x640.png" alt="" width="476" height="297" /></a><p class="wp-caption-text">Stanley&#39;s devilish grin stands out. Davis&#39;s garish make up makes even far away expressions pop.</p></div>
<div id="attachment_2634" class="wp-caption aligncenter" style="width: 486px"><a href="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_17.png"><img class="size-large wp-image-2634 " title="in_this_our_life_17" src="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_17-1024x640.png" alt="" width="476" height="297" /></a><p class="wp-caption-text">Notice the total lack of frontality, except Uncle William&#39;s dopey grin—for humor.</p></div>
<div id="attachment_2635" class="wp-caption aligncenter" style="width: 486px"><a href="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_18.png"><img class="size-large wp-image-2635 " title="in_this_our_life_18" src="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_18-1024x640.png" alt="" width="476" height="297" /></a><p class="wp-caption-text">William&#39;s demeanor changes upon meeting his wife&#39;s gaze; it stiffens, suddenly awkward, and somehow even dopier—caught!</p></div>
<div id="attachment_2636" class="wp-caption aligncenter" style="width: 486px"><a href="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_19.png"><img class="size-large wp-image-2636 " title="in_this_our_life_19" src="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_19-1024x640.png" alt="" width="476" height="297" /></a><p class="wp-caption-text">Notice both the extreme busyness of the frame, and Asa&#39;s perfect positioning in line with Grandma Timberlake&#39;s portrait. Remember that its the Grandma, Roy, and Asa that were linked in the text by Minerva (who&#39;s standing right next to them.)</p></div>
<div id="attachment_2637" class="wp-caption aligncenter" style="width: 486px"><a href="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_20.png"><img class="size-large wp-image-2637 " title="in_this_our_life_20" src="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_20-1024x640.png" alt="" width="476" height="297" /></a><p class="wp-caption-text">Notice Stanley in the far back, adjusting her hat. Hats are a very important visual motif in the film, and Stanley is really the only character that wears a black one.</p></div>
<div id="attachment_2638" class="wp-caption aligncenter" style="width: 486px"><a href="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_21.png"><img class="size-large wp-image-2638 " title="in_this_our_life_21" src="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_21-1024x640.png" alt="" width="476" height="297" /></a><p class="wp-caption-text">Here Mrs. Fitzroy is warning Uncle William about his drinking, but Stanley encourages him. While Mrs. Fitzroy is prominent in the foreground, frontality favors Stanley. Her made up face, loud dress, and floppy hat all draw your eye into the corner, and prepare you for a brief close up.</p></div>
<div id="attachment_2643" class="wp-caption aligncenter" style="width: 486px"><a href="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_26.png"><img class="size-large wp-image-2643 " title="in_this_our_life_26" src="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_26-1024x640.png" alt="" width="476" height="297" /></a><p class="wp-caption-text">Here we&#39;re given a painful glimpse of Mrs. Fitzroy&#39;s uneasiness with Stanley&#39;s forwardness with Wiliam. Note that all the other faces are conspicuously concealed.</p></div>
<div id="attachment_2645" class="wp-caption aligncenter" style="width: 486px"><a href="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_28.png"><img class="size-large wp-image-2645 " title="in_this_our_life_28" src="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_28-1024x640.png" alt="" width="476" height="297" /></a><p class="wp-caption-text">Peter&#39;s costume matches Stanley&#39;s black hat. His is the only pure black suit, and the buttoned up coat and solid colors seem to reflect his fiercely closed-off nature.</p></div>
<div id="attachment_2649" class="wp-caption aligncenter" style="width: 486px"><a href="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_32.png"><img class="size-large wp-image-2649 " title="in_this_our_life_32" src="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_32-1024x640.png" alt="" width="476" height="297" /></a><p class="wp-caption-text">Here, with Peter, we have the full tableau. Huston famously began as a painter, and compositions like these reflect this background. Notice that Peter is over on the &quot;good&quot; side. In the film Peter is not evil; if anything he&#39;s corrupted by Stanley.</p></div>
<div id="attachment_2650" class="wp-caption aligncenter" style="width: 486px"><a href="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_33.png"><img class="size-large wp-image-2650 " title="in_this_our_life_33" src="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_33-1024x640.png" alt="" width="476" height="297" /></a><p class="wp-caption-text">Peter is horrified at the mention of Craig. Notice also the amount of distance between Peter and Roy. This helps to subtly underline Peter&#39;s upcoming betrayal.</p></div>
<div id="attachment_2652" class="wp-caption aligncenter" style="width: 486px"><a href="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_35.png"><img class="size-large wp-image-2652 " title="in_this_our_life_35" src="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_35-1024x640.png" alt="" width="476" height="297" /></a><p class="wp-caption-text">Before Uncle William leaves, he reasserts dominance with this gesture. Note the apprehension on Stanley&#39;s face. Davis does an amazing job portraying Stanley&#39;s different emotional extremes with her wardrobe, make up, and subtle facial movements.</p></div>
<p>This selection of images is indicative of the huge amount of purely visual information that Huston packs into the frame as the first Act develops, but there are about 24 frames per second, and I&#8217;ve left most of them out. In particular I&#8217;ve removed the few close ups he does use. While in-depth composition is prevalent enough to stand out as a stylistic motif, Huston does use medium and close ups for emphasis. Famously Bette Davis felt like Olivia De Havilland got the bulk of the close ups and good angles, but for my money Davis steals the entire film with this oh so brief shot.</p>
<div id="attachment_2651" class="wp-caption aligncenter" style="width: 486px"><a href="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_34.png"><img class="size-large wp-image-2651 " title="in_this_our_life_34" src="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_34-1024x640.png" alt="" width="476" height="297" /></a><p class="wp-caption-text">&quot;Does anyone ever really know?&quot;</p></div>
<p>When watching scenes like this its important to remember that with such busy frames you have to pay attention to eye movement, figure placement, and frontality. I&#8217;ve focused on the mise-en-scene, and specifically elements of staging and costume, as his most salient technique, but you can see that even beyond <em>what&#8217;s</em> placed in the scene Huston is profound in his cinematic design. The editing is particularly sophisticated, with the few close ups feeling important and distinct, and they each serve character or narrative functions. However, it is in-depth, in the mise-en-scene that most of the visual information is relayed.</p>
<p><strong>Looking for Stanley</strong></p>
<p>After a touching scene between Roy and Peter, Craig visits and is given the cold shoulder by Stanley. The plot often suppresses dramatic moments like the lovers&#8217; actual escape. This is motivated transtextually by the conventions of Melodrama. Far more important than the moment of character action is the way that <em>other</em> characters will be reacting to that action. The next scene opens with Asa and Craig going to Uncle Williams to look for her. They&#8217;re reaction is the real action.</p>
<div id="attachment_2660" class="wp-caption aligncenter" style="width: 486px"><a href="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_43.png"><img class="size-large wp-image-2660 " title="in_this_our_life_43" src="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_43-1024x640.png" alt="" width="476" height="297" /></a><p class="wp-caption-text">Look at how freaked out Uncle William is in the back. His outbursts are ways of linking him to Stanley, of course, but they&#39;re also part of the development of a plotline about his heart condition.</p></div>
<p>The staircase is a motif I haven&#8217;t mentioned yet. We first see Roy on the staircase, Peter tries to sneak up it, later Stanley straps on her sexy shoes on it, but most of all is this dramatic shot near the end of Act One.</p>
<div id="attachment_2662" class="wp-caption aligncenter" style="width: 486px"><a href="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_45.png"><img class="size-large wp-image-2662 " title="in_this_our_life_45" src="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_45-1024x640.png" alt="" width="476" height="297" /></a><p class="wp-caption-text">One of the only moments that the lighting goes low-key. &quot;You too, Father?&quot;—poor Roy</p></div>
<p>During Asa and Roy&#8217;s heart-to-heart she vows to &#8220;not be like him&#8221; and to wear a red hat &#8220;with a black feather.&#8221; This hat comes back up multiple times as a symbol of Roy&#8217;s embrace of life. Finally, after the good daughter rebukes the good father, we move to Stanley and Peter&#8217;s new apartment.</p>
<div id="attachment_2665" class="wp-caption aligncenter" style="width: 486px"><a href="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_48.png"><img class="size-large wp-image-2665 " title="in_this_our_life_48" src="http://randomaniac.us/wp-content/uploads/2012/02/in_this_our_life_48-1024x640.png" alt="" width="476" height="297" /></a><p class="wp-caption-text">The Victrola between them is the focus of the drama between them in this scene, but its also the final established motif in Act One. Later we see her dancing provocatively to a record on it to seduce Craig, and still later she&#39;s listening to jaunty music just hours after killing a little girl.</p></div>
<p>Peter says that they must &#8220;be happy,&#8221; and its here that we have what is undoubtedly Stanley&#8217;s primary narrative goal—and therefore the narrative&#8217;s true driving force. Happiness drives Stanley. As Roy says late in Act IV, &#8220;She just wants to be happy, and she doesn&#8217;t care who gets hurt.&#8221;</p>
<p><strong>&#8220;Painterly&#8221;</strong></p>
<p>Shots, directors, and entire films are often described as &#8220;painterly.&#8221; Too often this just means that the cinematographer chooses an unusual camera angle or film stock. For something to truly be &#8220;painterly&#8221; it must also <em>convey information visually</em>. Paintings have whole stories in their frames. Films sometimes can&#8217;t get anything across even with motion and sound!</p>
<p><em>In This Our Life </em>is not one of them. It goes beyond just prettily filming something and finds pretty somethings to film. Its mise-en-scene, primarily through costume/make up and staging, is running a constant stream of information beneath the film&#8217;s dialogue. The first Act sets up not just the dramatic scenario, but a complex network of visual signifiers and figure-relations. Patterns that culminate in Stanley&#8217;s overturned car and burning body, and Craig and Roy&#8217;s anxious, pensive end-title hug. They are hugging—sure—but what are their eyes saying?</p>
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		<title>Spotlight on—the use of Setting in John Carpenter&#8217;s The Fog</title>
		<link>http://randomaniac.us/2011/10/spotlight-on%e2%80%94the-use-of-setting-in-john-carpenters-the-fog/</link>
		<comments>http://randomaniac.us/2011/10/spotlight-on%e2%80%94the-use-of-setting-in-john-carpenters-the-fog/#comments</comments>
		<pubDate>Mon, 31 Oct 2011 10:53:28 +0000</pubDate>
		<dc:creator>Randomaniac</dc:creator>
				<category><![CDATA[Horror]]></category>
		<category><![CDATA[Spotlight]]></category>
		<category><![CDATA[1980]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[David Bordwell]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[formalism]]></category>
		<category><![CDATA[halloween]]></category>
		<category><![CDATA[John Carpenter]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[setting]]></category>
		<category><![CDATA[The Fog]]></category>

		<guid isPermaLink="false">http://randomaniac.us/?p=2491</guid>
		<description><![CDATA[<p>What is Setting?</p> <p>Setting consists of three elements: places, props, and times. Visually, it&#8217;s the where, when, and what of a story, and it&#8217;s one of the most powerful aspects of <a href="http://en.wikipedia.org/wiki/Mise_en_sc%C3%A8ne">mise-en-scene</a>.</p> <p>The human being is all-important in the theatre. The drama on the screen can exist without actors. A banging door, a leaf in the wind, [...]]]></description>
				<content:encoded><![CDATA[<div id="attachment_2530" class="wp-caption aligncenter" style="width: 605px"><a href="http://randomaniac.us/wp-content/uploads/2011/10/Screen-shot-2011-10-31-at-8.09.03-AM.png"><img class="size-large wp-image-2530" title="Screen shot 2011-10-31 at 8.09.03 AM" src="http://randomaniac.us/wp-content/uploads/2011/10/Screen-shot-2011-10-31-at-8.09.03-AM-1024x640.png" alt="" width="595" height="371" /></a><p class="wp-caption-text">The title card&#39;s composition—along with the title itself—direct attention to the prominence of the Bay in the film&#39;s narrative.</p></div>
<p><strong>What is Setting?</strong></p>
<p>Setting consists of three elements: places, props, and times. Visually, it&#8217;s the <em>where, when, </em>and <em>what</em> of a story, and it&#8217;s one of the most powerful aspects of <a href="http://en.wikipedia.org/wiki/Mise_en_sc%C3%A8ne">mise-en-scene</a>.</p>
<blockquote><p>The human being is all-important in the theatre. The drama on the screen can exist without actors. A banging door, a leaf in the wind, waves beating on the shore can heighten the dramatic effect. Some film masterpieces use man only as an accessory, like an extra, or in counterpoint to nature, which is the true leading character.—<a href="http://en.wikipedia.org/wiki/Andr%C3%A9_Bazin">Andre Bazin</a></p></blockquote>
<p>In John Carpenter&#8217;s 1980 campfire classic, <em>The Fog</em>, setting stands out as his single most salient technique. From the titular Fog itself to the iconic lighthouse that DJ Stevie Wayne uses to &#8220;keep watching the fog,&#8221; places repeatedly trump people in terms of narrative importance. The story&#8217;s timing—the eve of Antonio Bay&#8217;s centennial—and its general location—the Pacific Northeast—help reinforce the film&#8217;s postcolonnial subtext, and the plot&#8217;s development charts a course progressively backwards to the oldest buildings in town; the place most centrally connected to the town&#8217;s historical atrocity.</p>
<p><strong>Hollywood v. California</strong></p>
<p>Shooting was split between <a href="http://raleighstudios.com/">studio work in Hollywood</a>—for the interiors—and locations scattered around <a href="http://en.wikipedia.org/wiki/Marin_County,_California">Marin County California</a>—for the bay, lighthouse, babysitter&#8217;s house, and <a href="http://www.movie-locations.com/movies/f/fog1979.html">church</a>. This had some technical ramifications. For instance, lighting in the interiors is tightly controlled chiaroscuro, whereas lighting on location is largely natural and diffuse. The only genuinely bright stretch in the film is the gorgeous location photgraphy of Stevie Wayne driving down <a href="http://www.cinema-astoria.com/cinematography/filminglocation/locations/thefog/index.html">Sir Frances Drake Highway</a> to work, but when she gets there the extraordinary size and shape of the bluff that holds the lighthouse carries its own sun-drenched menace. In general, for the interiors Carpenter used classic <a href="http://en.wikipedia.org/wiki/Val_Lewton">Lewton</a>-inspired, lighting/sound based scares, but on location the power of the settings themselves carried all the creepy implications required.</p>
<div id="attachment_2534" class="wp-caption aligncenter" style="width: 605px"><a href="http://randomaniac.us/wp-content/uploads/2011/10/Screen-shot-2011-10-31-at-8.12.27-AM.png"><img class="size-large wp-image-2534" title="Screen shot 2011-10-31 at 8.12.27 AM" src="http://randomaniac.us/wp-content/uploads/2011/10/Screen-shot-2011-10-31-at-8.12.27-AM-1024x640.png" alt="" width="595" height="371" /></a><p class="wp-caption-text">This location shot juxtaposes the point&#39;s physical beauty with its majestic uncanniness.</p></div>
<p><strong>&#8220;I am the thief and God&#8217;s temple is the tomb of gold.&#8221;—Grandfather Malone</strong></p>
<p><em>The Fog </em>tells the story of Antonio Bay—a sleepy New England town with skeleton pirates in its closet. Back in the 19th century, the future city fathers purposely drove a shipful of lepers against the rocks and plundered its wealthy Captain Blake&#8217;s treasure to build the church and establish the town. On the eve of the town&#8217;s centennial a local priest—a descendant of one of the six orignal conspirators—finds his grandfather&#8217;s journal describing the whole sordid tale. Incensed by the coming celebration and the unearthing of the damning journal, Blake and his revolting troop of leporous zombie ghosts return to Antonio Bay in the same &#8220;unearthly fog&#8221; that gave the town&#8217;s fathers cover for their dastardly deed so many years ago. Now its up to local DJ Stevie Wayne and a ragtag band of misfits and misanthropes to save the town and set things right.</p>
<p><strong>&#8220;This town should be proud of its past.&#8221;—Kathy Williams</strong></p>
<p>The first aspect of setting that orients <em>The Fog</em>&#8216;s narrative is the township of Antonio Bay itself. <a href="http://www.dvdtown.com/reviews/fog-the/4893">Over at dvdtown, John Puccio comments that</a>, &#8220;[a] minor concern is that the film can never make up its mind who its lead character is,&#8221; but,  it&#8217;s Antonio Bay itself—introduced during the credits in a montage of eerily unpopulated compositions that recall the famous ending of Carpenter&#8217;s previous film <em>Halloween</em>—that&#8217;s actually the movie&#8217;s true protagonist, and its journey from ignominy to redemption is the film&#8217;s true story.</p>
<p>Characters like Father Malone, DJ Stevie, and local personality Kathy Williams are all cardboard cut-outs that have little psychological depth, but the inclusion of so many of them—at least ten memorable, quirky, and unique stereotypes—turns the <em>town itself</em> into a fully developed personage, with all the internal confict and contradiction of an ambiguously drawn, &#8220;realistic&#8221; human character.</p>
<p><strong><em>La Nebbia</em></strong></p>
<div id="attachment_2532" class="wp-caption aligncenter" style="width: 605px"><a href="http://randomaniac.us/wp-content/uploads/2011/10/Screen-shot-2011-10-31-at-8.10.15-AM.png"><img class="size-large wp-image-2532" title="Screen shot 2011-10-31 at 8.10.15 AM" src="http://randomaniac.us/wp-content/uploads/2011/10/Screen-shot-2011-10-31-at-8.10.15-AM-1024x640.png" alt="" width="595" height="371" /></a><p class="wp-caption-text">The credit sequence features largely peopleless frames with scares that evolve directly out of the setting.</p></div>
<p>The credit sequence&#8217;s faux-Antonioniness is another device that puts the visual weight on the setting&#8217;s back. Showing off Dean Cundey&#8217;s excellent cinematography, Carpenter takes us on a tour through Antonio Bay&#8217;s many streets and shops. Some spots will be revisited later, some will not, but with their uncanny emptiness and aesthetic prowess, the shots stand out and demand explanation. At the end of <em>Halloween </em>he used a similar device to show us everywhere The Shape (Michael Myers) <em>wasn&#8217;t</em>, but in <em>The Fog </em>it feels more like he&#8217;s showing us the town itself—and the evil already lurking beneath the surface. This is partly because the montage comes at the beginning of the plot and partly because it&#8217;s the places&#8217; physicality that produces the terror. This sequence is filled with setting-scares:</p>
<ul>
<li>ringing pay phones,</li>
<li>rattling bottles,</li>
<li>a swinging sign,</li>
<li>the gas nozzle/car lift,</li>
<li>car alarms,</li>
<li>a TV powers up,</li>
<li>and a moving chair.</li>
</ul>
<p>These first frights are not killer monsters (costume/makeup) or shadowy corners (lighting) or even loud noises offscreen (sound); they&#8217;re explicitly physical—actual everyday parts of the setting acting in strange ways. The opening credit sequence underlines the fact that the <em>town</em> of Antonio Bay is cursed—its residents just happen to live there.</p>
<p><strong>&#8220;My grandfather hid his sins in the walls.&#8221;—Father Malone</strong></p>
<p>In the beginning, two slow, dramatic, on-location tilts—one upwards, one downwards—follow the studio-bound &#8220;ghost-story&#8221; prologue, introducing the two settings at war for Antonio Bay&#8217;s soul. The first is the bay—which is represented inland by the Fog and which is returned to over and over again as an ominous visual motif that reminds us from where the danger first emerged. The second is the local church, which stands as the symbolic heart of the town—its first official building after moving on up the municipal hierarchy from settlement to township. The church is Antonio Bay both <em>as it was </em>(greedy, guilty—the stolen gold and shadows) and <em>as it is</em> (ignorant, innocent—Father Malone)<em>.</em></p>
<p>The story of <em>The Fog</em> is the slow train from sea to church, and the human figures that act it out are simply vehicles for the bay&#8217;s reclamation of its property. Presumably Blake won&#8217;t even be able to use the gold he takes back, but I guess the Fog just feels like the gold belongs at the bottom of the ocean with the rest of the wreck of the <em>Elizabeth Dane</em>!</p>
<div id="attachment_2531" class="wp-caption aligncenter" style="width: 605px"><a href="http://randomaniac.us/wp-content/uploads/2011/10/Screen-shot-2011-10-31-at-8.09.46-AM.png"><img class="size-large wp-image-2531" title="Screen shot 2011-10-31 at 8.09.46 AM" src="http://randomaniac.us/wp-content/uploads/2011/10/Screen-shot-2011-10-31-at-8.09.46-AM-1024x640.png" alt="" width="595" height="371" /></a><p class="wp-caption-text">The prop that crankstarts the plot is found in the walls of the story&#39;s central location and is itself an aspect of the setting.</p></div>
<p>The church forms the film&#8217;s beginning and end, and the setting gives the movie formal symmetry. Father Malone finds the journal in the church&#8217;s wall, so the ignition of the entire plot&#8217;s engine is a part of the setting, and since he finds the gold that appeases Blake&#8217;s ghost in that same wall, the plot&#8217;s resolution is also tucked away in its most important set. Imagine some alternative resolutions: killing Blake, publicly acknowledging the atrocity, or even the death of all the characters—none have the geometrical poetry of <em>The Fog</em>&#8216;s setting-based solution.</p>
<p>Also, visually the church provides a Gothic counterpoint to the plastic fantastic American nightmare that is much of Antonio Bay, although its interior is as artificial as the rest of the movie&#8217;s studio work.</p>
<p><strong>Our Cross to Bear</strong></p>
<p>The cross that Malone gives to Blake to give his spirit rest deserves a little closer scrutiny. The cross is the story&#8217;s most important prop, and it&#8217;s a motif that runs throughout the entire film. There are crosses on the wall of the church in the beginning and the hospital in the middle. There are three shots of lone telephone poles that look like religious crosses, and there&#8217;s an enormous Celtic Cross on the road outside of town. This running visual pattern culminates in the enormous gold cross that solves the story. Once again, setting takes a formative role in the plot.</p>
<div id="attachment_2533" class="wp-caption aligncenter" style="width: 605px"><a href="http://randomaniac.us/wp-content/uploads/2011/10/Screen-shot-2011-10-31-at-8.11.29-AM.png"><img class="size-large wp-image-2533" title="Screen shot 2011-10-31 at 8.11.29 AM" src="http://randomaniac.us/wp-content/uploads/2011/10/Screen-shot-2011-10-31-at-8.11.29-AM-1024x640.png" alt="" width="595" height="371" /></a><p class="wp-caption-text">A noticeable cross motif builds throughout the movie, culminating in the golden cross that Father Malone return&#39;s to Blake.</p></div>
<p><strong>♫♪I wanna marry a lighthouse keeper&#8230;♪♫</strong></p>
<p>The lighthouse that serves as DJ Stevie Wayne&#8217;s base of operations is a famous one from Point Reyes, California. In the early 19th century the area was a hotbed of shipwrecks, and the lighthouse was built in 1852 to help cut back on the number of accidents. Fog was problematic for the lighthouse back then too, and keeping the light lit and visible was a full time job. So this setting was not only visually evocative, it was meta-narratively appropriate.</p>
<p>The lighthouse has an important formal function in the film as well; it isolates DJ Stevie. By giving her a job that couldn&#8217;t be shirked, the best seats in town for lookout duty, and the ability to communicate one-way with the other characters, Carpenter effectively locks her in a room. She&#8217;s forced to listen impotently to the attack that could claim her child&#8217;s life, she&#8217;s on a fishing hook hanging out over the bay as a perfect target for the Fog, and in the end she&#8217;s driven onto the lighthouse&#8217;s extremely small roof by the zombie ghosts.</p>
<div id="attachment_2538" class="wp-caption aligncenter" style="width: 605px"><a href="http://randomaniac.us/wp-content/uploads/2011/10/Screen-shot-2011-10-31-at-8.34.40-AM.png"><img class="size-large wp-image-2538" title="Screen shot 2011-10-31 at 8.34.40 AM" src="http://randomaniac.us/wp-content/uploads/2011/10/Screen-shot-2011-10-31-at-8.34.40-AM-1024x640.png" alt="" width="595" height="371" /></a><p class="wp-caption-text">The interior studio work—like this shot of DJ Stevie mournfully lamenting her lighthouse-bound impotence—feature stark chiaroscuro. Often Dean Cundey will use unusual flares and spotlights—with the occasional color filter—to spice up the comparatively bland studio settings.</p></div>
<p style="text-align: left;">Together with the church, the lighthouse stands as the oldest physical reminder of the town father&#8217;s crimes. Although the false fire that sent Blake&#8217;s ship off course was lit &#8220;on shore&#8221; his ship crashed &#8220;on the rocks off Spivey Point.&#8221; Later the lighthouse was built on Spivey Point. Ghost attacks move from: the streets of Antonio Bay to the road outside of town to ships in the bay to a house on the beach to the lighthouse to the church. So, as you can see, the plot leads the ghosts on a journey from more modern, less culpable parts of town (studio sets), to places progressively more stained with innocent leprous blood (real locations.)</p>
<p><strong>The Auteur of &#8220;The Place&#8221;</strong></p>
<p>Carpenter has had a career long prediliction for movies heavy on setting. To one extent or another, at least ten of his films deal with sieged locations, and its the physicality of these different places that twist and tweak his themes. Whether its the racially charged Police Station of <em>Assault on Precinct 13 </em>(brotherhood) or the ice cold Antarctic lab from <em>The Thing </em>(paranoia), his settings give him unique perspectives on his archetypal—and largely interchangeable—stories.</p>
<p><a href="http://randomaniac.us/wp-content/uploads/2011/10/Screen-shot-2011-10-31-at-8.07.48-AM.png"><img class="aligncenter size-large wp-image-2529" title="Screen shot 2011-10-31 at 8.07.48 AM" src="http://randomaniac.us/wp-content/uploads/2011/10/Screen-shot-2011-10-31-at-8.07.48-AM-1024x640.png" alt="" width="595" height="371" /></a></p>
<p>Next to <em>They Live, </em>which—for all its positive qualities—does not work as well as this film, <em>The Fog </em>is the most extreme example of his recurring siege-theme, and as such it&#8217;s also the film where he most fully exploits the full range of the setting&#8217;s potential effects. The whole town of Antonio Bay is besieged, and it succeeds in creating a much more palpable sense of reality than Haddonfield, IL (<em>Halloween</em>) or the Los Angeles of <em>Prince of Darkness</em>. Like the ghostly force that rattles bottles, swings signs, and turns on car alarms, <em>The Fog</em>&#8216;s narrative is an invisible force that animates the settings that form its <em>corpus</em>, and it&#8217;s another terrifying example of  John Carpenter&#8217;s subordination of the will of man to the will of nature.</p>
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		<title>Henry: Portrait of a Serial Killer—John McNaughton—1986</title>
		<link>http://randomaniac.us/2011/09/henry-portrait-of-a-serial-killer%e2%80%94john-mcnaughton%e2%80%941986/</link>
		<comments>http://randomaniac.us/2011/09/henry-portrait-of-a-serial-killer%e2%80%94john-mcnaughton%e2%80%941986/#comments</comments>
		<pubDate>Thu, 29 Sep 2011 20:47:38 +0000</pubDate>
		<dc:creator>Randomaniac</dc:creator>
				<category><![CDATA[Horror]]></category>
		<category><![CDATA[Now Playing]]></category>
		<category><![CDATA[1980s]]></category>
		<category><![CDATA[Censorship]]></category>
		<category><![CDATA[Henry Lee Lucas]]></category>
		<category><![CDATA[Michael Rooker]]></category>
		<category><![CDATA[Neo Formalism]]></category>
		<category><![CDATA[Serial Killer]]></category>
		<category><![CDATA[Slasher]]></category>

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		<description><![CDATA[<p><a href="http://www.imdb.com/title/tt0099763/">Henry: Portrait of a Serial Killer</a> is a film of profound emotional impact. It takes subject  matter familiar to the movies—the psychosexual killer—makes it wholly its own, and it does this on the tail end of the biggest wave of cinematic Psychomania in history. Formally it is masterful in its deployment of mise-en-scene, cinematography, and [...]]]></description>
				<content:encoded><![CDATA[<p><em><a href="http://www.imdb.com/title/tt0099763/">Henry: Portrait of a Serial Killer</a></em> is a film of profound emotional impact. It takes subject  matter familiar to the movies—the psychosexual killer—makes it wholly its own, and it does this on the tail end of the biggest wave of cinematic Psychomania in history. Formally it is masterful in its deployment of mise-en-scene, cinematography, and sound design to create feelings of shame, dread, and pain. Short on terror but long on horror, it violently vascillates between boredom and revulsion. Critically revered, it was spared much of the flak that reviewers were heaping onto the pile of low-budget Killer Thrillers that video companies like MPI were pumping out in the mid 80s. Today I want to look at <em>Henry</em>&#8216;s dubious status as a Slasher film, the origins of its predictably positive critical reception, and just why it still packs such an emotional wallop in 2011—while so many of its <em>supposed</em> brethren have become cozy relics of an undeniably Reaganite Puritanism.</p>
<p><a href="http://randomaniac.us/wp-content/uploads/2011/09/henry—killer06.png"><img class="aligncenter size-large wp-image-2479" title="henry—killer06" src="http://randomaniac.us/wp-content/uploads/2011/09/henry—killer06-1024x640.png" alt="" width="595" height="371" /></a></p>
<blockquote><p>I stayed in character all day. Once I went in to work, I stayed in character all day long. So after the cut, I would leave the set and go to my room, close the door, and not talk to anybody. I wouldn’t talk to anyone all day long during the filming of it. I would just do my work and go away. Come in, action, do my job, do what I needed to do, and then go away. And that’s what helped me through the entire piece. It was way too difficult to go in and out of character, especially then, because I was young as an actor. I didn’t know how this film stuff worked. In a play, you stay in character pretty much almost all the way through until the evening’s over. So that’s what I did here. I used that technique. I stayed in character as much as I possibly could all day long, or all night long, whatever the times were on the day we worked. People thought that was a little weird, that I’d just go away, that I wouldn’t talk to them and stuff. Then they saw my room, and I had all my mirrors covered up, taped up. I didn’t want to see images of myself, and I kept the room dark or black. And I just stayed in the room and just prepared for the next scene. So yeah, it was kind of weird and crazy, but that was a technique that seemed like it worked.—<a href="http://www.avclub.com/articles/michael-rooker,54618/">Michael Rooker in an A.V. Club Interview</a></p></blockquote>
<p>&nbsp;</p>
<p><strong>&#8220;It ain&#8217;t what she done, it&#8217;s how she done it.&#8221;—Henry</strong></p>
<p>Conservative estimates say that the &#8221;Golden Age&#8221; of the Slasher ended in 1984 with the release of <em>Nightmare on Elm Street</em>. While Slashers certainly existed as early as 1974 and have been produced up to this very day, the years between 1978 (<em>Halloween</em>) and 1984 were the height of the sub-genre both in terms of commerical viability and aesthetic purity. In his <a href="http://www.jonathanrosenbaum.com/?p=7569">review of <em>Henry </em>for the <em>Chicago Reader</em>, Jonathan Rosenbaum</a> derisively called it the &#8220;best Slasher movie I&#8217;ve seen in several years.&#8221; <a href="http://rogerebert.suntimes.com/apps/pbcs.dll/article?AID=/19900914/REVIEWS/9140301">Fellow Chicagoan Roger Ebert also deemed it a &#8220;slasher&#8221;</a>, and while both critics praised the film they also expressed their general distaste for its ilk.</p>
<div id="attachment_2480" class="wp-caption aligncenter" style="width: 605px"><a href="http://randomaniac.us/wp-content/uploads/2011/09/henry—killer07.png"><img class="size-large wp-image-2480" title="henry—killer07" src="http://randomaniac.us/wp-content/uploads/2011/09/henry—killer07-1024x640.png" alt="" width="595" height="371" /></a><p class="wp-caption-text">Left to Right: Ottis, Becky, and Henry—the grimy, incestuous love triangle that gives the film its narrative conflict.</p></div>
<p>Rosenbaum does a good job running down the history of the Slasher, and he rightly connects its origins to two films from 1960: <em>Psycho </em>and <em>Peeping Tom</em>. However, his dismissal of the cycle&#8217;s relevance seems disingenous to me. Early in his review he asks &#8220;how much concrete edification has grown out of this close study?&#8221;, but later he answers his own question by referencing <a href="http://en.wikipedia.org/wiki/Robin_Wood_(critic)">Robin Wood</a>&#8216;s many brilliant studies of American Horror—and the &#8220;body-count&#8221; film in particular. The repetition compulsion he decries in the Slasher is certainly present in the Musicals (Romantic Fantasy) and Westerns (Historical Revisionism) that he lauds. <em>Henry </em>is barely a Slasher film at all, and the two Chicago natives (the movie was filmed on location in the Windy City) seem to praise the film more as a rebuke to what they dislike in others than as an example of what they like in this particular example.</p>
<p><strong><strong>&#8220;It&#8217;s always the same, and it&#8217;s always different&#8221;—Henry</strong></strong></p>
<div id="attachment_2475" class="wp-caption aligncenter" style="width: 605px"><a href="http://randomaniac.us/wp-content/uploads/2011/09/henry—killer02.png"><img class="size-large wp-image-2475" title="henry—killer02" src="http://randomaniac.us/wp-content/uploads/2011/09/henry—killer02-1024x640.png" alt="" width="595" height="371" /></a><p class="wp-caption-text">&quot;Henry&quot; doesn&#39;t shy away from the same indulgent special effects that made the Slasher cycle famous, but it balances this with a painterly sense of framing and careful attention to tone. This shocking scene is the culmination of a tracking shot through a decimated hotel room, and the uncanny violence creates an unbearable horror.</p></div>
<p>For all my bluster, <em>Henry</em> does still feature some of the hallmarks of a Slasher. It&#8217;s about a psycho killer with sexual hangups; it features violence, gore, and numerous victims, and it has a low-budget. However, that&#8217;s really where the similarities end. Defining the film as a Slasher proper is extremely problematic, especially in a genre so <em>rigidly</em> codified. Slashers follow the victims, not the killer. Slashers employ humor and camp to distance the audience from the violence. They utilize POV shots and shaky cams to transmogrify the viewer from victim to perpetrator. Slashers also use nudity and predictable sexual scenarios to titillate the audience into a frenzy that mirrors the killer&#8217;s, and finally Slashers feature a Final Girl—a semi-Feminist embodiment of the classical male hero that has a psychological connection to the killer.</p>
<p><em>Henry</em>&#8216;s documentary-esque bleakness, its umbilical attachment to Henry&#8217;s own twisted psyche, and its utter lack of perspective on his victims and their lives set it in stark opposition to Slasher dogma. It tells the story of an ex-con named Henry living with his old prison buddy Ottis. Henry is a part-time exterminator, but unbenownst to Ottis, he&#8217;s also a full-time serial killer. When Ottis&#8217;s sister Becky leaves her husband and moves in with them she develops an instant attraction to the practically mute Henry. Henry gets Ottis involved in his &#8220;hobby,&#8221; and they procure a video camera to record some of their exploits. Ottis&#8217;s incestuous urges—alluded to earlier in the film—eventually become too much for him, and when he tries to rape Becky, Henry turns on him and puts him down like a rabid dog. Becky and Henry run-off together and shack up in a motel, but in the morning we see Henry leave alone and dump a heavy suitcase—dripping blood—into a ditch.</p>
<p><strong>&#8220;He isn&#8217;t Jason. He isn&#8217;t Freddy. He&#8217;s real.&#8221;—Tagline on a poster for <em>Henry</em></strong></p>
<p><em>Henry</em>&#8216;s tightrope walk between <em>resembling</em> a Slasher but transcending its mores, is a result of it strip mining those two treasure troves of terror from 1960 that spawned the legions of imitators that would set in stone a code of laws known as The Slasher. By reaching back into the genre&#8217;s own unconscious, he finds demons thought dead—and psychological colors long forgotten.</p>
<p><a href="http://randomaniac.us/wp-content/uploads/2011/09/henry—killer05.png"><img class="aligncenter size-large wp-image-2478" title="henry—killer05" src="http://randomaniac.us/wp-content/uploads/2011/09/henry—killer05-1024x640.png" alt="" width="595" height="371" /></a></p>
<p>From <em>Psycho </em>the film takes Henry&#8217;s abusive dead mother, the bleak visual aesthetic, and its unsentimental tone. From <em>Peeping Tom </em>it takes its conspiculously awkward protagonist, the tender relationship between hunter and prey, and most obviously its interest in the moving image as an artifact of violence. If you look at the bevy of murder-mayhem movies from the era you&#8217;ll find almost no interest in these elements. When <em>Black Christmas, The Toolbox Murders, </em>and <em>Halloween</em> codified the genre&#8217;s signifiers in the late-70s, they missed some of their forefather&#8217;s most potent material. <em>Henry </em>reaches back beyond the <em>craze</em> to find the crazy, and in doing so creates both the ultimate Slasher film and something that can barely be called a &#8220;Slasher&#8221; at all.</p>
<p><strong>&#8220;Anything good on TV?&#8221;—Ottis</strong></p>
<p>That <em>Henry </em>was critically acclaimed should come as no surprise. With its roots in the culturally acceptable soil of Hitchock/Powell as opposed to Carpenter/Craven it actually has an artistic legacy to feed on, and the incindiary way in which it breaks the rules of the then-homogenous Dead-Teenager movie gave critics the perfect excuse to go gaga for <em>Henry</em>&#8216;s elevated brand of the grotesque.</p>
<p>While the film was made in 1985 it wasn&#8217;t released until 1989 because of issues between the producers and the distributor. So by the time critics got to see it, the Slasher wave had long since passed—and without ever fulfilling the aesthetic promise of its illustrious early years. <em>Henry</em> came along and blew every expectation out of the water. With its title and its ad campaign, I&#8217;m sure critics like Rosenbaum and Ebert sat down in the theatre expecting less Hitchcock and more <em>Slumber Party Massacre.</em></p>
<p>Mainstream critics—which even the esteemed Mr. Rosenbaum indubitably is—value &#8220;realism&#8221; and &#8220;plausibility&#8221; above all other critical criterion, and because <em>Henry </em>is an ostensibly realistic and plausible account of the daily life of a maniac it was easy for such critics to come out on the side of what is not only the most naturalistic film of its kind, but a uniquely disturbing, depressing, and disheartening example of what is often a notoriously irreverent genre.</p>
<p>However, the unreality of the Slasher exists for a reason. Slasher films are Fairy Tales—stories of boogeymen and adolescents coming-of-age together through shared trauma. No one watches a Slasher and wants to <em>be</em> Jason or Freddy; you&#8217;re meant to identify with the victims. The POV shots and titillating sensuality during the murders are in place to pump your lower chakras for energy, build you up to climax, and then rip your guts out with unbearable scenes of protracted mutilation. The identification with the killer is always working uphill—against likeable protagonists and a narrative that focuses 99% of its effort on their character development. With repulsive, revolting killers and charming co-eds, the audience&#8217;s sympathies should be obvious.</p>
<p><a href="http://randomaniac.us/wp-content/uploads/2011/09/henry—killer03.png"><img class="aligncenter size-large wp-image-2476" title="henry—killer03" src="http://randomaniac.us/wp-content/uploads/2011/09/henry—killer03-1024x640.png" alt="" width="595" height="371" /></a></p>
<p><em>Henry</em>&#8216;s reversal of that paradigm produces a <em>truly</em> perverse story where the audience&#8217;s sympathy is aligned time-and-time again with Henry. He&#8217;s not only the most disturbing serial killer in cinematic history—he&#8217;s the most cuddly! This is genetic; its father—<em>Peeping Tom</em>—and its mother—<em>Psycho</em> both feature protagonists that veer between awkward charm and creepy leers, and of course <em>Psycho </em>features the greatest scene of cross-identification in the movies, when we&#8217;re left alone with Norman after his visit to the shower.</p>
<p>Sympathy for Henry is not only a result of his cinematic ancestors and near omnipresence in the narrative, but also through the character of Ottis, who is so repellent that one is forced to look at Henry as a kind of lesser-of-two-evils. By the time he &#8220;saves&#8221; Becky from Ottis&#8217;s incestuous urges he&#8217;s almost become a romantic, heroic figure—only a stone&#8217;s throw from John Wayne in <em>The Searchers</em>. Compared to films like <em>My Bloody Valentine</em>, <em>The Burning</em>, or even <em>Silent Night, Deadly Night</em>—all traditional Slashers that lend <em>some </em>sympathy to their twisted killers—<em>Henry </em>turns its monster into an avenging angel, and in its way—with its step-by-step instructions on DIY serial-killerdom—it&#8217;s quite a dangerous film. Of course, like <em>The Searchers, Henry</em> isn&#8217;t fully on the side of its maniac—the ending assures us of this if nothing else, but it sure goes through a lot of trouble to make you think it is.</p>
<p><a href="http://randomaniac.us/wp-content/uploads/2011/09/henry—killer10.png"><img class="aligncenter size-large wp-image-2483" title="henry—killer10" src="http://randomaniac.us/wp-content/uploads/2011/09/henry—killer10-1024x640.png" alt="" width="595" height="371" /></a></p>
<p><strong>&#8220;I wanna watch it again.&#8221;—Ottis</strong></p>
<p>Of course, this proximity to its poison is part of what gives <em>Henry </em>such bite. Slasher films don&#8217;t &#8220;sugar coat&#8221; their violence like Ebert says in his review—I question his sanity at the suggestion—but they do take a very different moral position than this <em>Portrait of a Serial Killer</em>. The extreme gore in a movie like <em>Friday the 13th</em> is absolutely there to excite the audience—and its lack of a sugary coating is what provokes this response, but that dark energy stands in the context of a very different overall project at work in the film: the transformation and elevation of a female action hero beyond her societally mandated station. In many ways, your typical Slasher could be titled <em>Portrait of the American Teen Girl</em>, and therein lies the distinction—even in their deployment of violence.</p>
<p>Because Slashers focus so much screen time, characterization, and emotional investment on the victims—in a way a much nobler, but less intense, approach—they counter this with an intesely viseral connection to the killer. The kills in a Slasher upset: they make you giggle, glance around, poke your friends, cover your eyes, and reel back. The kills in <em>Henry </em>just make you feel sick.</p>
<div id="attachment_2482" class="wp-caption aligncenter" style="width: 605px"><a href="http://randomaniac.us/wp-content/uploads/2011/09/henry—killer09.png"><img class="size-large wp-image-2482" title="henry—killer09" src="http://randomaniac.us/wp-content/uploads/2011/09/henry—killer09-1024x640.png" alt="" width="595" height="371" /></a><p class="wp-caption-text">Henry and Ottis film and watch a home invasion/triple murder they commit, and the intimations of &quot;Peeping Tom&quot; are unmistakable. Henry, like &quot;Peeping Tom&quot;&#39;s Mark, is tortured by what he&#39;s seeing, but Ottis &quot;wants to watch it again.&quot; The film draws a distinction between the &quot;civilized&quot; Henry and the &quot;barbarous&quot; Ottis, and this deserves further inquiry.</p></div>
<p><a href="http://www.rottentomatoes.com/m/henry-portrait-of-a-serial-killer/">A consistent round-up of critics</a> report shame, humiliation, and shock as some common emotional responses to the violence in <em>Henry</em>, and every critic mentions that it&#8217;s far more disturbing than your average chop-em-up. Its originality in this realm is not a lack of on-screen gore—in the first few minutes we&#8217;re treated to a plethora of gruesome tableaux worthy of any Golden Age Slasher—nor on-screen violence—the videotaped torture of a family is far more graphic than any murder in any Slasher, simply by virtue of its cold sadism. Instead I think what makes the violence in <em>Henry </em>so affecting originates in both formal and narrative elements: formally, the sound design and and grainy cinematography; narratively, Henry&#8217;s own personal rationalization, and the unpleasant way that Henry&#8217;s habits mirror our own.</p>
<p><strong>Sound + Vision</strong></p>
<p>Rosenbaum rightly notes that the sound design in <em>Henry </em>is a large part of its powerful emotional effect. In the opening sequence we&#8217;re treated to a back-and-forth between a gore tableaux and a scene of Henry&#8217;s banal everyday activity. As the camera pans over Henry&#8217;s (at this point in the plot, only presumed) victims, we hear a muffled struggle and screaming. This is one of the most intense effects I&#8217;ve ever seen deployed in a horror film, and more than any other formal aspect, it gives <em>Henry </em>its place in the Horristory books.</p>
<p>By giving us the <em>results</em> of violence visually, and the <em>action</em> of violence aurally, McNaughton forces the audience into an extremely complicitous role with his protagonist. Our eyes scan the mise-en-scene and pick up clues (nudity, cigarette burns, a broken bottle) that are connected to sounds (moaning, screaming, glass shattering) and <em>we</em> are forced to do the math.</p>
<div id="attachment_2484" class="wp-caption aligncenter" style="width: 605px"><a href="http://randomaniac.us/wp-content/uploads/2011/09/henry—killer11.png"><img class="size-large wp-image-2484" title="henry—killer11" src="http://randomaniac.us/wp-content/uploads/2011/09/henry—killer11-1024x640.png" alt="" width="595" height="371" /></a><p class="wp-caption-text">&quot;Henry&quot;&#39;s final shot is more indicative of its tasteful—but terrifying—style. Everything is revealed with a few smears of red and the screams heard on the soundtrack.</p></div>
<p>This technique resurfaces at the end of the film, when we&#8217;ve come to erroneously believe that Henry&#8217;s fallen in love with Becky. As he leaves the hotel room and ditches the bleeding suitcase, we hear the same type of muffled screams on the soundtrack. The conclusion—unmistakable, it also gives the film a beautiful symmetry. At the start Henry&#8217;s persona is falsely divided for the audience into normal (eating, driving, working) and abnormal (stalking, killing). The ending brings these together and shows the tableauxs and Henry&#8217;s daily life with temporal and spatial continuity.</p>
<p>Visually the film—shot on grainy 16mm—portrays the world as an abbatoir of shadows and scum. Chicago is transformed into a Langian mousetrap, their apartment—a dingy hamster cage, and people&#8217;s faces into ravaged portraits of desperation. The cinematography works with the narrative to force the audience to see Henry as less ugly than his surroundings.</p>
<p><strong>&#8220;Open your eyes Ottis, look at the world. It&#8217;s either you or them&#8230;you <em>know</em> what I mean.&#8221;</strong></p>
<p>Henry&#8217;s justification for his &#8220;hobby&#8221; is so offhand, so disturbingly in line with generic, everyday rationalizations we all make, that in the film—next to the grease stain that is Ottis and the afterthought that is Becky—he&#8217;s awarded the sick role of everyman. Right after Henry explains to Ottis that its &#8220;them or us&#8221;, we see Becky washing a woman&#8217;s hair who says &#8220;people spit at you, I wish I was lyin&#8217;, you can&#8217;t have a normal decent time in the city anymore.&#8221;</p>
<div id="attachment_2474" class="wp-caption aligncenter" style="width: 605px"><a href="http://randomaniac.us/wp-content/uploads/2011/09/henry—killer01.png"><img class="size-large wp-image-2474" title="henry—killer01" src="http://randomaniac.us/wp-content/uploads/2011/09/henry—killer01-1024x640.png" alt="" width="595" height="371" /></a><p class="wp-caption-text">The mise-en-scene in &quot;Henry&quot; is so filthy that the film takes on both greater realism and greater horror. Like its cinematic ancestors, &quot;Henry&quot; lies somewhere between documentary and Fairy Tale. It&#39;s so bleak and &quot;realistic&quot; that it crosses over into a kind of frenzied darkness.</p></div>
<p>The film makes sure we realize that <em>the world</em> is disgusting, <em>the world </em>is violent, and <em>the world </em>is explicitly &#8220;out to get you.&#8221; The TV salesmen that they murder is condescending, smarmy, and a con-artist; while they&#8217;re going around trying out their new camera they record some random people brutally beating and robbing an old man. Even Ottis&#8217;s parole officer seems more annoyed that one of his other parolees got caught than disturbed that he committed murder again. The implication is clear. Henry may be a murderer, but he&#8217;s merely an extreme example of the dog-eat-dog world that we all live in.</p>
<p>His modus operandi may also be a little too close to home for the audience. Henry never kills people that wrong him. When Ottis&#8217;s pass at a high school boy is rebuked, he goes home in a rage. &#8220;I should cut his head off,&#8221; he says, but Henry says no. Henry teaches him that when someone makes you feel that way, you go kill some random person—someone you have absolutely no connection to—so that the police can&#8217;t tie you to the victim. This mirrors our own daily lives, where we swallow small grievances—from our boss, our spouse, our children—and take it out on others later.</p>
<div id="attachment_2481" class="wp-caption aligncenter" style="width: 605px"><a href="http://randomaniac.us/wp-content/uploads/2011/09/henry—killer08.png"><img class="size-large wp-image-2481" title="henry—killer08" src="http://randomaniac.us/wp-content/uploads/2011/09/henry—killer08-1024x640.png" alt="" width="595" height="371" /></a><p class="wp-caption-text">Henry gives Ottis lessons in &quot;how-to-be-a-serial-killer&quot; that would make anyone squeamish.</p></div>
<p>Most cinematic serial killers are portrayed as sexual sadists; they derive erotic energy from murder and mayhem. Henry is far removed from that kind of sensuous drive. Henry just does what we all do—albeit in an exaggerated and grotesque form. By giving him such banal motives, the film, once again, places the audience in Henry&#8217;s shoes, and its in this constant identification with the object of our disgust that <em>Henry</em>&#8216;s true power lies.</p>
<p><strong>&#8220;Feel better?&#8221;—Henry to Ottis after his first random killing</strong></p>
<p>I love Slashers; they&#8217;re provocative, funny, and sometimes even frightening. Besides the Musical, they&#8217;re really the only genre devoted to actually listening to women talk about women&#8217;s problems and interests since the Talking Cure Melodramas of the 30s and 40s. However, for all my love of the form, none of them come close to the kind of gut wrenching emotions that pepper <em>Henry: Portrait of a Serial Killer</em>. However, that&#8217;s mostly because it isn&#8217;t really a Slasher. Slashers don&#8217;t make you identify with their killer, and <em>Henry </em>isn&#8217;t all that campy. Slashers are sly nightmares—Fairy Tale jokes designed to teach morality to a generation growing up after the sexual revolution. <em>Henry </em>is no joke.</p>
<p>And Henry himself, is no joke either.</p>
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		<title>Team Fortress 2—Valve Corporation—2007</title>
		<link>http://randomaniac.us/2011/09/team-fortress-2valve-corporation2007/</link>
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		<pubDate>Wed, 14 Sep 2011 06:27:55 +0000</pubDate>
		<dc:creator>Randomaniac</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[analysis]]></category>
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		<category><![CDATA[Multiplayer]]></category>
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		<category><![CDATA[Team]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
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		<description><![CDATA[<p>The bulk of my playing experience has been on the XBOX 360—the system of Team Fortress 2&#8216;s origin. However, the screenshots in this article are primarily culled from the Mac version (on Steam). I only took pictures of levels/characters that are included in The Orange Box, and the only noticeable difference is the &#8220;press F5 to save this [...]]]></description>
				<content:encoded><![CDATA[<p><span style="font-size: xx-small;">The bulk of my playing experience has been on the XBOX 360—the system of <em>Team Fortress 2</em>&#8216;s origin. However, the screenshots in this article are primarily culled from the Mac version (on Steam). I only took pictures of levels/characters that are included in <em>The Orange Box</em>, and the only noticeable difference is the &#8220;press F5 to save this moment&#8221; command at the top of some screenshots.  I had to use the Steam version because I don&#8217;t yet have image capture capabilities for my XBOX. Some images were also taken from Google and assorted <em>Team Fortress 2 </em>Tumblogs.</span></p>
<div id="attachment_2450" class="wp-caption aligncenter" style="width: 605px"><a href="http://randomaniac.us/wp-content/uploads/2011/09/tf201.png"><img class="size-large wp-image-2450" title="tf201" src="http://randomaniac.us/wp-content/uploads/2011/09/tf201-1024x640.png" alt="" width="595" height="371" /></a><p class="wp-caption-text">A team prepares for battle. Notice the blue stream of healing energy. The Medic is one of the most interesting character classes in TF2.</p></div>
<p>In the world of Multiplayer First-Person-Shooters, homogeneity is taken for granted—even prized. Every character is &#8220;equal&#8221;, and the game&#8217;s outcome is inevitably determined by a player&#8217;s ability to aim. <em>Team Fortress 2</em>—developed by Valve after their <em>Quake </em>Mod <em>Team Fortress </em>became an unexpected cult hit—takes a different approach with amazing results. It features some of the most thoughtful design I&#8217;ve seen in any work of contemporary art. The mise-en-scene is more focused and effective than in any contemporary Hollywood flick, and its design gives the typically meaningless world of online play a shape and structure of both aesthetic and narrative import. <em></em></p>
<blockquote><p>Rather than merely achieving a stylized look, the shading techniques are designed to quickly convey geometric information in our desired illustrative style using variation in luminance and hue, so that game players are consistently able to visually &#8220;read&#8221; the scene and identify other players in a variety of lighting conditions.—<a href="http://www.valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf">Illustrative Rendering in <em>Team Fortress 2</em></a></p></blockquote>
<p><strong>Mise-en-scene in <em>TF2</em></strong></p>
<div id="attachment_2456" class="wp-caption aligncenter" style="width: 605px"><a href="http://randomaniac.us/wp-content/uploads/2011/09/tf210.jpg"><img class="size-large wp-image-2456" title="tf210" src="http://randomaniac.us/wp-content/uploads/2011/09/tf210-1024x576.jpg" alt="" width="595" height="334" /></a><p class="wp-caption-text">Spies can become invisible, disguise themselves as the enemy, and destroy an Engineer&#39;s buildings. It always feels like John Carpenter&#39;s &#39;The Thing&#39; when you realize that one of your &quot;teammates&quot; is trying to literally stab you in the back.</p></div>
<p>The mise-en-scene in <em>Team Fortress 2</em> was carefully designed for both beauty and function. <a href="http://www.ehow.com/info_8488676_top-things-team-fortress-2.html">The art syle has won at least three awards so far</a>, and it&#8217;s definitely the primary appeal of the game. Influenced by early 20th century commercial art like J.C. Leyendecker and Norman Rockwell, the designers interpreted their artwork and deduced a set of aesthetic principles.</p>
<ul>
<li>Shadows aren&#8217;t black, but cooler versions of their base color. All shading goes from warmer to cooler hues, within the scheme.</li>
<li>The colors are more saturated closer to the terminator line.</li>
<li>Where possible, detail is omitted.</li>
<li>Silhouettes are emphasized with clothing folds and rim highlights.</li>
</ul>
<p>Merely creating such a list and analyzing their influences so closely would have helped give the game an interesting visual style, but the Valve team went all the way and used these simple aesthetic rules for practical results.</p>
<blockquote><p>&#8230;over the years, we&#8217;ve—through playtesting—come up with this idea of what we call a read hierarchy…where for the player what&#8217;s really important is being able to quickly identify the other characters on screen—whether they&#8217;re friends or enemies; what class they&#8217;re playing; what kind of weapon or object they have out, to show intentionality.—Robin Walker</p></blockquote>
<p>The characters were given very distinct silhouettes, so that you can recognize them from a distance. The world was rendered with visible brush strokes, to lend a painterly quality to the surfaces. The characters have strong rim highlights which make them pop off the screen even in chiaroscuro. Colors are used everywhere to help orient the player. In the Blue base if you see a sign, you see a blue sign. If you see junk, its blue junk: blue boxes, blue walls, fake blue advertisements; all put there with foresight in order to simplify the pallette and make both the imagery evocative and the information transparent. These choices give the game&#8217;s visuals a highly unique style that not only pleases the eye—it helps you play the game, and it blurs the line between aesthetic and technical design decisions.</p>
<blockquote><p>A class should be an experience in a bottle. An Engineer should be an experience, a Soldier should be an experience, and those things should be different—so there&#8217;s no point of having two classes where the experience of playing them is the same, or at least is negligible in terms of the difference.—<a href="http://pc.ign.com/articles/779/779677p1.html">Robin Walker, Designer</a></p></blockquote>
<p><strong>All men are not created equal</strong></p>
<div id="attachment_2449" class="wp-caption aligncenter" style="width: 605px"><a href="http://randomaniac.us/wp-content/uploads/2011/09/tf29.jpg"><img class="size-large wp-image-2449" title="tf29" src="http://randomaniac.us/wp-content/uploads/2011/09/tf29-1024x512.jpg" alt="" width="595" height="297" /></a><p class="wp-caption-text">Different character &quot;classes&quot; perform different roles. Here, left to right is the: Spy, Soldier, Engineer, Heavy, Pyro, Medic, Sniper, Scout, and Demoman. Each has a different weapon loadout, different levels of health (from 125 to 300), and individual play styles. Some characters—Pyros, Demomen—are better at ambushes. Some—Soldiers, Heavies—are better head-on. Others—Scouts, Snipers—have advantages at the edges of the playfield.</p></div>
<p><em>Team Fortress 2 </em>is a <em>Class</em>-Based shooter. Instead of each playable character being equal (equal health, speed, jump height, etc) <a href="http://tf2wiki.net/wiki/Classes">each character is unique. The nine individual classes are divided into three super-classes</a> (offense, defense, and support), and the six maps included in the XBOX 360 release let them duke it out in map-exclusive gametypes (one capture-the-flag [here: intelligence] and five attack/defense.) The art design is a nostalgic blend of retro-50s advertising, Art Deco heroics, and <em>Looney Tunes</em> hijinks.</p>
<blockquote><p>When we think of different experiences we&#8217;re thinking about things like player decision making, when you&#8217;re in some situation as a class, the ones you make as that class should be different than if you were a different class&#8230;—Robin Walker</p></blockquote>
<p>Playing a team-oriented game online can be very frustrating. Cooperation, attention, and other basic aspects of team-play are often ignored in favor of camping, killing, and running up your score. Traditional Shooters—<em>Unreal Tournament, Halo</em>, and everything in between—enhance this effect by featuring equal characters and unequal weapons. Each player is encouraged to seek out the best weapons and health upgrades, monopolize access to them, and leave their teammates in the dust. That anyone ever works together online in this fashion is more a testament to human cooperation than game design. Its a miracle, and it happens about as often as one.</p>
<p><em>TF2</em> blows this paradigm out of the water with its Class-Based gameplay. Because each character is—and <em>feels</em>—100% unique, and because none of them are inherently stronger than any of the others, <em>TF2 </em>creates a dynamic where if you want to deal with every type of situation that you&#8217;ll confront, you <em>have</em> to work together as a team.</p>
<div id="attachment_2453" class="wp-caption aligncenter" style="width: 605px"><a href="http://randomaniac.us/wp-content/uploads/2011/09/tf204.png"><img class="size-large wp-image-2453" title="tf204" src="http://randomaniac.us/wp-content/uploads/2011/09/tf204-1024x640.png" alt="" width="595" height="371" /></a><p class="wp-caption-text">An Engineer&#39;s turret is a powerful adversary. Because it&#39;s motion activated, the Engineer can run around to grab ammo/health, flank the enemy, and scout out new locations for his buildings.</p></div>
<p>The Engineer is a great example of this effect in action. He can build powerful, motion-sensored sentry guns in addition to his shotgun/pistol loadout—and a fully upgraded sentry is a formidable roadblock to capturing the intelligence or taking a control point. It isn&#8217;t impossible to take a turret down single-handedly, but its very difficult. Different classes have certain limitations (i.e., the Heavy can&#8217;t dodge the sentry&#8217;s bullets, the Scout&#8217;s health is inadequate, and the Pyro can&#8217;t get close enough.) Spies and Demomen are great turret-busters, however, and a Medic attached to almost any offensive class will take it down. In this way players are encouraged to balance themselves against the rest of the team and take on whatever role is required in that moment. The very existence of an enemy Engineer rallies the team around a common goal.</p>
<p><strong>Ups &amp; Downs</strong></p>
<p>The designers at Valve call these efforts <em>pacing</em>—just like in a narrative. There is a narrative to a multiplayer match—who wins, who loses, who dies, and who lives. However, most online multiplayer experiences lack subtlety in their pacing. It&#8217;s BAM-BAM-BAM-BAM with the killing, respawning, and running into battle to die again. Things like the Engineer—and his deadly sentry gun—enhance pacing by providing high and low points. Successfully taking down a sentry gun can be a difficult and thrilling endeavor. Defending one can be imperative to a team&#8217;s chances of success.</p>
<blockquote><p>One of the really important things we want in single player gaming is pacing. When we looked at TFC <strong>[<em>Team Fortress Classic</em>]</strong> and some of our other multiplayer games we found that pacing was nowhere near as good as it is in single player; There weren&#8217;t highs and lulls and so on, it was just kind of on all the time. And so what we tried to do with the Medic, invulnerability, and the critical hit stuff is to try and craft pacing.—Robin Walker</p></blockquote>
<p>The other prime example of a class promoting teamwork is the Medic. The Medic&#8217;s secondary weapon fires a healing beam of energy which fills up a teammate&#8217;s health bar to 150% capacity. Obviously this alone creates a great incentive for teamwork, but Valve takes it a step farther by giving the Medic the ability, over time, to build up an &#8220;Ubercharge&#8221;—which makes him and his patient invulnerable for ten seconds. On top of that, the Ubercharge builds up faster if the patient is taking damage.</p>
<div id="attachment_2448" class="wp-caption aligncenter" style="width: 605px"><a href="http://randomaniac.us/wp-content/uploads/2011/09/tf27.jpg"><img class="size-large wp-image-2448" title="tf27" src="http://randomaniac.us/wp-content/uploads/2011/09/tf27-1024x576.jpg" alt="" width="595" height="334" /></a><p class="wp-caption-text">Sometimes all it takes to win or lose is a well timed Ubercharge. Here a Pyro confronts the far stronger (300 vs. 175) Heavy, but with invulnerability the deck is stacked in the Pyro&#39;s favor.</p></div>
<p>This all has a profound impact on a round&#8217;s pacing. If someone on your team spawns as a Medic, he&#8217;s instantly the most popular guy on campus—especially for wounded people. Eventually the Medic becomes more attached to one character, and they get joined at the hip. As his Ubercharge builds up, protecting him becomes more-and-more important, and when he&#8217;s finally fully charged, the invulnerable Ubercharge-assault is a huge high point for the Medic and his lucky comrade.</p>
<p>On the enemy team, if you see a Medic running around it will inspire you to either close the Medic-gap or find some other way to deal with him before his Ubercharge is ready. If the other team does get their Uber, it&#8217;s a powerful, boss-battle-esque moment; the opposing team only has to hold out for ten seconds. On both sides, the existence of a Medic increases tension, coheres the team, and leads to an intense climax. Together the Medic and the Engineer are powerful instruments of pacing that suggest narrative in a seemingly story-less world.</p>
<p><strong>Unusual, fun—Unusually fun</strong></p>
<p>When I bought <em>The Orange Box</em>—the 5 game compilation that first featured <em>TF2</em>—I was hesitant to sit down and play it. One of the many unique aspects of its design is the exclusivity of its online multiplayer. There is no &#8220;campaign&#8221; or &#8220;story&#8221; mode to ground you in a fictional universe, and there&#8217;s no offline playground for you to test your skills on the battlefield. Instead you&#8217;re dropped into a real world with real human beings, and it can be a little scary—even for an experienced gamer.</p>
<div id="attachment_2454" class="wp-caption aligncenter" style="width: 605px"><a href="http://randomaniac.us/wp-content/uploads/2011/09/tf205.png"><img class="size-large wp-image-2454" title="tf205" src="http://randomaniac.us/wp-content/uploads/2011/09/tf205-1024x640.png" alt="" width="595" height="371" /></a><p class="wp-caption-text">A spy waits for the right moment to strike.</p></div>
<p style="text-align: left;">However, as I hope this essay has shown, the game is designed with everyone in mind. Most of the classes only have three simple, common, and intuitive weapons, and the game types are as old as Adam. The world is designed so that someone who&#8217;s never played before can pick out the different shapes and make tactical decisions on instinct. By using a visual style based in commercial art, Valve tapped into shared experience stretching back a century. Everyone understands advertising, because the art is designed to get across simple messages. <em>Team Fortress 2</em> is a lot more fun than sitting through a commercial though, and <a href="http://www.teamfortress.com/">it&#8217;s available for free online (Mac/Windows) through Valve&#8217;s Steam service</a>.</p>
<p>&nbsp;</p>
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